Avatars are the heart of being a Summoner, they are powerful pets that you can summon and control you aid you in battle.
A Summoner receives eight avatars:
Carbuncle |
Garuda |
Titan |
Shiva |
Ramuh |
Ifrit |
Leviathan |
Fenrir |
All avatars except Carbuncle and Fenrir can be acquired using either of two methods; level twenty solo battles or level sixty-five plus advance party battles (Protocrystal Battle). For simplicity, the easy method for the lower levels will be discussed, but if you are of level sixty-five or higher you may want to acquire your avatars by the more advance high-level method (Protocrystal Battle).
Carbuncle is the first avatar you will receive and Fenrir will most likely be the last one, this is because of how the avatar quests are set up.
Carbuncle
Your first avatar will be Carbuncle, and you will receive this avatar by completing the Ruby Quest that opens the Summoner advance job, available from the main menu.
Fenrir
Your last avatar will most likely be Fenrir, and you will receive this avatar by collecting all the elemental 'whispers' key items from each of the advance high-level Protocrystal battles; Garuda, Shiva, Ifrit, Ramuh, Titan and Leviathan. I say most likely, as you can actually defeat prime avatars and just keep the whispers instead of getting the avatar pact, and go straight on to defeat Fenrir. This is of course unlikely, but very much possible.
Do not return to the prime avatar reward giving NPCs if you wish to keep the whispers for Fenrir.
You will need to be of high-level for this avatar and cannot aquire this avatar or 'whispers' from the level twenty solo battles.
Bring the 'whispers' (key items) to Leepe-Hoppe and he will give you a 'Moon Bauble' (key item). This will allow you to go into Full Moon Fountain and battle with Fenrir Prime, if you win the battle you will obtain the Fenrir avatar.
Fame (perquisite requirements for avatar quests)
The following information is in regard of the remaining six avatars, Garuda, Shiva, Ifrit, Ramuh, Titan and Leviathan. At the stage you will already have your Carbuncle and are wishing to obtain additional avatars.
The first thing you require to start the quest to get additional avatars is 'fame', and yes it is a downtime, but your fame will be required for higher battles in the upper end of the game anyhow.
The high-level Protocrystal battles require level 7-8 fame, but the level twenty solo battles only require level 2-3 fame. The fame level is not precise, because it varies slightly from person to person, based on unidentified factors. So how do you raise your fame levels? Questing!
There are nine levels of fame for each city, if you speak to the correct NPC for checking fame, the NPC will tell you how famous you are in that particular city. Some cities share fame and some cities fame is a measure of multiple fame of other cities.
City Fame Required:
Garuda |
Titan |
Ramuh |
Leviathan |
Ifrit |
Shiva |
|
Element |
Wind |
Earth |
Thunder |
Water |
Fire |
Ice |
Quest Name |
Trial Size Trial of Wind |
Trial Size Trial of Earth |
Trial Size Trial of Thunder |
Trial Size Trial of Water |
Trial Size Trial of Fire |
Trial Size Trial of Ice |
Fame Required |
San d'Oria |
Bastok |
Windurst |
Tensyodo |
Windurst |
San d'Oria |
Quest NPC |
Rahi Fohlatti |
Ferrol |
Lacia |
Verctissa |
Dodmos |
Castilchat |
Quest NPC City |
Rabao |
Basok Port |
Mhaura |
Norg |
Kazham |
North San d'Oria |
Quest NPC Location |
G-8 |
I-8 |
I-9 |
H-9 |
J-9 |
E-7 |
Protocrystal Area |
Cape Terrigan |
Quicksand Caves |
Boyahda Tree |
Den of Rancor Edal |
Ifrit's Cauldron |
Fei Yin |
*Note* Remember you can check fame for Kazham and Mhaura in Windurst, as well as Kazham and Mhaura, as they are all on the same fame.
*Note* Remember you can check fame for Rabao in San d'Oria, as well as Rabao, as they are all on the same fame.
*Note* You can check fame for Norg (Tensyodo fame) by the cost of 'Rice Balls' at Neptune's Spire Inn in lower Jeuno (J-7), 153 - 157 gil per 'Rice Ball' is about level seven fame.
NPCs for checking your fame levels:
Each city has many quests, quests raise fame and are different from missions. You can do many quests and earn good rewards, which is advicable in all the cities, but there are faster ways to raise fame. Most quests you can only do once, but some of the quests you can repeat and still earn fame.
How many quests you will need to complete to raise fame:
For a complete quest listing use Allakhazam for the best information, click here. Then select which fame you want to work on.
Repeat quests to raise fame quickly:
San d'Oria Fame
1: Trade 2 bat wings to Secodia in North San d'Oria (F-6), 200gil.
2: Trade 4 flints to Legata in South San d'Oria (K-6), 100gil.
3: Trade 3 rabit hides to Parvipon in South San d'Oria (E-8), 120gil.
4: Trade 5 honeys to Raimbro in South San d'Oria (E-7), 400gil.
Bastok Fame
1: Trade 1 trent bulb to
Salimah
in Bastok Market (L-8) between
6:00-11:59am, 200gil.
2: Trade 1 rusty buckets to
Foss
in Bastok Market (F-7), reward 300gil.
3: Trade 1 Quadav helm
to Goraow
in Bastok Mines (I-6).
4: Trade many pinches of Zeruhn soot for the quest 'Minesweeper' in Bastok Mines.
Windurst Fame
1: Trade 3 beehive chips to Tapoh Lihzeh in Windurst Woods (I-8), reward 150gil.
2: Trade 3 crawler calculi to Illu Bohjaa in Windurst Woods (H-6), reward 600gil.
3: Trade 1 cornet to Yoran-Oran in Windurst Walls (E-5), reward 200gil.
4: Trade 1 Bastore Sardine to
Tokaka in Windurst Port (C-8), reward 70gil.
Tenshodo Fame
1: Trade 4 Zinc Ores to
Tablib
in Tenshodo, Bastok Port (F-6), reward 350gil.
2: Repeat the quest 'A Job for the Consortium' in San d'Oria Port (requires rank5).
3: Trade 4
Yagudo Necklaces
to Nanaa Mihgo in Windurst Woods (J-3), reward 200gil.
*Top Tip for repeat quests that require zoning*
You can start all or one of the avatar quests as soon as your fame is high enough, just go to the start NPC as shown in the table above and go through the script until you get a 'Mini Fork', you will not be ported to battle yet so do not worry, you will be given an option box before the port anyway, incase you change your mind. Incidentally the solo level twenty Protocrystal Battle start NPC, is next to the advance high-level Protocrystal Battle start NPC on all the avatars.
*Top Tip for mini forks *
Mini Forks are excellent because they double as a transport tool, but can only be used if your main job is a Summoner. Say you want to do your AF battle in Fei'Yin, but don't want to run all the way over there, use your mini fork to warp to Fei'Yin as if your going to do a mini avatar battle, but when you get to the Protocrystal trade the AF battle fork instead (when the rest of the party has caught up of course). Occassionally mini forks will not work, this is thought to, because you having a 'Whisper' in your 'Key Items'.
Once you have your 'Mini Fork' you need to prepare for battle, you will need your equipment, food, drink, potion, buffs, sub-job, elemental day, macros, and tactics.
Equipment
When you enter the battlefield your level will be reduced to level 20, if your are higher than level 20 to start with, this means any equipment with a level requirement higher than 20 will be removed. Now many people will tell you the level 20 equipment is not worth equipping for these fights as you do not need a high mana pool and you should not be getting hit. I personally feel vulnerable going bare butt into these fights, so get yourself a set of level 20 equipment with good Defense, HP and resists. Mana pool is unless for this as the 2 hour will use up all your pool anyway.
* Top Tip* Get a Hermits Wand, they are only cheap from the auction house and give you 25% spell casting interuption. This will assist when the avatar is beating on you and your trying to cast Carbuncle.
Food (Boiled Crab)
Do not use any mana foods, as explained in the food your mana pool is irrelevant after the 2 hour is used. Use a food that will add to keeping you alive should you need to take a few hits, I use 'Boiled Crab' which increases your base defense by 22% and adds 4 Vitality. You need one Boiled Crab per battle.
Drink (Yagudo Drink)
Your drink is extremely important, because it adds a refresh effect. Yagudo Drinks regenerates 2 MP every 3 seconds for 180 seconds, this will prevent your Carbuncle from poofing after the 2 hour ability is used, allowing you to cast up to three 'Searing Lights', because the 'Astral Flow 2 hour' lasts for three minutes. If this sounds completed to you, just know that without a refresh drink you can only use the 'Searing Light' ability once after activating your 'Astral Flow 2 hour', but with refresh you can use up to three 'Searing Light' abilities after activating the 'Astral Flow 2 hour'. You will need one Yagudo Drink per battle.
Potion (Ether X 2, Hi-Potion X 5)
Potions are required to give you instant mana to enable you to use the 'Searing Light' ability quickly. After the first 'Searing Light' ability is used your MP will drop to 1 and slowly regain because of the refresh effect, but that is not fast enough as 'Searing Light' requires at least 44 MP or it will fail. The instant mana gives you enough mana to recast additional 'Searing Lights', as after each one your mana pool will be reduced to 1. The Hi-Poions cast about the same time as Ethers do, and are great lifesavers, you will not use five, but always take five just incase, each potion will restore about 50% of your HP. You will need two Ether and five Hi-Potions per battle.
Buffs
You can pre buff before entering the battle zone
Sub-Job
The best job to sub is one you feel comfortable with, I use a White Mage so I can buff and cure, but some like to sub a higher defense job.
Elemental Day
As with the advance high-level Protocrystal Battle, each avatar is weaker on certain days, a diagram of this is shown on the Elemental section of this website. Due to the fact that Carbuncle is a light elemental avatar, Lights day is also excellent for any of the avatar battles, as Carbuncle will do more damage on this day.
Order of Days
Firesday > Earthsday > Watersday > Windsday > Iceday > Lightningday > Lightsday > Darksday > Firesday
You can kill them on any day, all days use the same method, I just feel better killing them on the correct days because I am superstitious ^^.
Macros
Macros are very important during these battles as timing is vital, you will not have time to scroll through menus and open inventory to scroll for food, drink or potions, but the macros need to be set up correctly or everything will fail.
Get a fresh rack of macros that have not yet been used, Macro Set 10 for example; keep this set of Macros specifically for your level 20 avatar battles.
Now make the following Macros, ensuring that all the grammar and case is correct:
Self healing
Ctrl 1 |
Cure |
| /ma "Cure" <me> | |
Instant HP potion
Ctrl 2 |
Hi-Potion |
| /item "Hi-Potion" <me> | |
Instant mana potion
Ctrl 3 |
Ether |
| /item "Ether" <me> | |
Mana refresh drink
Ctrl 4 |
Refresh |
| /item "Yagudo Drink" <me> | |
Summon Carbuncle
Alt 1 |
Carbuncle |
| /ma "Carbuncle" <me> | |
Command Carbuncle to attack the targeted avatar
Alt 2 |
Assault |
| /pet "Assault" <t> | |
Command carbuncle to nuke the avatar (providing AF is used and you have 44 MP)
Alt 3 |
SL |
| /pet "Searing Light" <t> | |
Use two hour Summoner ability to allow 'Searing Light' to be available
Alt 4 |
AF |
| /ja "Astral Flow" <me> | |
In the tactics section below I will refer to these macros and explain why and when they are used. On the 'Searing Light macro <bt> (battle target) can be used instead of <t>, which will tell the Carbuncle to do the 'Searing Light' ability on the monster in combat with a red name, this will lessen the mistake of the ability 'missing' due to the monster not being targeted.
These tactics are 99% chance of winning, the only time they will fail is if you mess up the timing of the Macros buttons, or your position. Use the Hi-Potion as and when you need.
OK, so lets start!
*Note* The advance high-level Protocrystal Battle gives a 'key item' 'Tuning fork', whereas the solo level twenty Protocrystal Battle gives an actual 'Mini Fork' in your inventory. This is an important note to make, because the Protocrystal for both fights is the same, and if you activate the Protocrystal with the 'key item' 'Tuning Fork' instead of trading the 'Mini Fork' you will find yourself in a high level battle.
Time for Battle!
The
battlefield is sectioned into three areas; see the diagram below. You
will zone in at the bottom section labeled 'Zone', the avatar will wait
for you at the top section labeled 'Pit'.
For the battle each of the three-circled areas will be utilized and I will refer to the labeled areas. The Cure Macro is not included in this tactic because you should not need it, use it if you have to but do not use up your 'Searing Light' mana.
Each battle will cost around 6000gil on food, drink, and potions if buying from the Auction House.
You can do a battle every two hours, because you need your two hour ability, but you can only repeat each avatar every twenty-four hours, same as the advance high-level battles (see exception below). That means you can try upto six avatars each real life day with a space of two hours inbetween each one.
*Exception to the 24 hour rule*
The server resets the avatar timers at 12am Japan time, this means you could fight an avatar before 12am Japan, and then fight the same avatar after 12 am Japan (given you allow your 2 hour ability to become available as that does not reset).
*Note* Alternativly instead of steps 2, 3, and 4, you can:
*Note* You must be stood near the avatar when you do the 'Searing Light' otherwise when you use the ability the avatar will move out of range when the aggro is transferred over to you and the 'Searing Light' will fail.
*Note* If you win you will also be awarded a warp scroll so you can get home safely.
*Note* You can repeat the avatar battles even if you have already won the avatar, although the only reward you will recieve is a warp scroll =).
Congratulations! New avatars!
Now you have avatars, you have to know what to do with them. After the 14-09-04 avatars now get TP (technical points) and can be used in skill chains and magic bursts. So having equipment that will lower your blood pact ability delay and perpetuation cost is essential.
Main Usage:
Mana Consumption: 1-10 mana per tic.
| 2 Hour | Name | Mana | Description |
| 2 hour | Searing Light | 44+ | Massive area effect light damage nuke. |
| Level | Ability | Mana | Description |
| 1 | Healing Ruby | 5 | Small heal to target (8 HP + Level X 2). |
| 5 | Poison Nails | 11 | Poison target. |
| 24 | Shining Ruby | 44 | Party melee and spell resist buff 10%. |
| 44 | Glittering Ruby | 62 | Party random stat buff (differs each cast). |
| 55 | Meteorite | 108 | Light element nuke to target. |
| 65 | Healing Ruby II | 166 | Party heal (28 HP + Level X 4). |
Main Usage:
Mana Consumption: 3-12 mana per tic.
| 2 Hour | Name | Mana | Description |
| 2 hour | Aerial Blast | 44+ | Massive area effect wind damage nuke. |
| Level | Ability | Mana | Description |
| 1 | Claw | 7 | Melee attack. |
| 10 | Aero II | 24 | Aero II nuke. |
| 25 | Aerial Armor | 92 | Party Blink (duration 15 minutes maximum). |
| 36 | Whispering Wind | 119 | Party heal. |
| 48 | Hastega | 112 | Party haste. |
| 60 | Aero IV | 118 | Aero IV nuke. |
| 70 | Predator Claw | 164 | Attacks three times. |
| 75 | Wind Blade | - |
Wind element nuke to target. |
Main Usage:
Mana Consumption: 3-12 mana per tic.
| 2 Hour | Name | Mana | Description |
| 2 hour | Rage of the Earth | 44+ | Massive area effect earth damage nuke. |
| Level | Ability | Mana | Description |
| 1 | Rock Throw | 10 | Area effect causing damage and slow. |
| 10 | Stone II | 24 | Stone II nuke. |
| 21 | Rock Buster | 39 | Area effect causing damage and bind. |
| 35 | Megalith Throw | 62 | Area effect causing damage and slow. |
| 46 | Earthen Ward | 92 | Party buff Stone Skin, (50 HP + Level X 2). |
| 60 | Stone IV | 118 | Stone IV nuke. |
| 70 | Mountain Crash | 164 | Area effect causing damage and bind. |
| 75 | Ground Fuyuri | - |
Earth element nuke to target. |
Main Usage:
Mana Consumption: 3-12 mana per tic.
| 2 Hour | Name | Mana | Description |
| 2 hour | Diamond Dust | 44+ | Massive area effect ice damage nuke. |
| Level | Ability | Mana | Description |
| 1 | Axe Kick | 10 | Melee attack. |
| 10 | Blizzard II | 24 | Blizzard II nuke. |
| 28 | Frost Armor | 68 | Party damage/paralyze shield buff Ice Spikes. |
| 40 | Sleepga | 54 | Area effect sleep. |
| 50 | Double Slap | 96 | Melee attack X 2. |
| 60 | Blizzard IV | 118 | Blizzard IV nuke. |
| 70 | Rush | 164 | Melee attack X 5. |
| 75 | Heavenly Strike | - |
Ice element nuke to target. |
Main Usage:
Mana Consumption: 3-12 mana per tic.
| 2 Hour | Name | Mana | Description |
| 2 hour | Inferno | 44+ | Massive area effect fire damage nuke. |
| Level | Ability | Mana | Description |
| 1 | Punch | 9 | Melee attack. |
| 10 | Fire II | 24 | Fire II nuke. |
| 23 | Burning Strike | 48 | Fire attack. |
| 30 | Double Punch | 56 | Melee attack X 2. |
| 38 | Crimson Roar | 84 | Party buff attack power +15% for short time. |
| 60 | Fire IV | 118 | Fire IV nuke. |
| 70 | Flame Crush | 164 | Melee attack X 3. |
| 75 | Meteor Strike | - |
Fire element nuke to target. |
Main Usage:
Mana Consumption: 3-12 mana per tic.
| 2 Hour | Name | Mana | Description |
| 2 hour | Judgement Bolt | 44+ | Massive area effect lightening damage nuke. |
| Level | Ability | Mana | Description |
| 1 | Shock Strike | 6 | Area effect causing damage and stun. |
| 10 | Thunder II | 24 | Thunder II nuke. |
| 19 | Thunderspark | 38 | Area effect causing damage and paralysis. |
| 31 | Rolling Thunder | 52 | Thunder damage to the parties melee attacks. |
| 42 | Lightning Armor | 91 | Party damage/stun shield buff Thunder Spikes. |
| 60 | Thunder IV | 118 | Thunder IV nuke. |
| 70 | Chaos Strike | 164 | Melee attack X 3 and stun. |
| 75 | Thunder Storm | - |
Thunder element nuke to target. |
Main Usage:
Mana Consumption: 3-12 mana per tic.
| 2 Hour | Name | Mana | Description |
| 2 hour | Tidal Wave | 44+ | Massive area effect water damage nuke. |
| Level | Ability | Mana | Description |
| 1 | Barracuda Dive | 8 | Melee attack. |
| 10 | Water II | 24 | Water II nuke. |
| 26 | Tail Whip | 49 | Melee attack and gravity effect on target. |
| 33 | Slowga | 48 | Area effect slow. |
| 47 | Spring Water | 99 | Party heal (47 HP + Level X 3) and dispel. |
| 60 | Water IV | 118 | Water IV nuke. |
| 70 | Spinning Dive | 164 | Melee attack. |
| 75 | Grand Fall | - |
Water element nuke to target. |
Main Usage:
Mana Consumption: 3-12 mana per tic.
| 2 Hour | Name | Mana | Description |
| 2 hour | Howling Moon | 44+ | Massive area effect dark damage nuke. |
| Level | Ability | Mana | Description |
| 1 | Moonlit Charge | 17 | Melee attack and darkness effect. |
| 11 | Crescent Fang |
19 | Melee attack and paralysis effect. |
| 24 | Lunar Cry |
41 | Evade and accuracy reduced on monster. |
| 32 | Lunar Roar | 27 | Area effect debuff of 2 enhancing effects. |
| 43 | Ecliptic Growl | 46 | Party stats buff for 3 minutes. |
| 54 | Ecliptic Howl | 57 | Party accuracy and evade buff for 3 minutes. |
| 65 | Eclipse Bite | 109 | Melee attack X 3. |
Power by level is a way of seeing what new abilities you get as a Summoner by each new level you achieve, a bit like how a Black Mage checks what his/her next spells will be.
Quick Jump to Your Level, press back in your browser to return:
1, 5, 10, 11, 15, 19, 20, 21, 23, 24, 25, 26, 28, 30, 31, 32, 33, 35, 36, 38, 40, 42, 43, 44, 45, 46, 47, 48, 50, 55, 60, 65, 70
At level 1 all avatars are capable of using a 2-hour ability, which DO NOT use TP and DO magic burst.
| Avatar | 2-Hour Ability | Mana | Effect |
| Carbuncle | Searing Light | 44+ | Massive area effect light damage nuke. |
| Garuda | Aerial Blast | 44+ | Massive area effect wind damage nuke. |
| Titan | Rage of the Earth | 44+ | Massive area effect earth damage nuke. |
| Shiva | Diamond Dust | 44+ | Massive area effect ice damage nuke. |
| Ifrit | Inferno | 44+ | Massive area effect fire damage nuke. |
| Ramuh | Judgement Bolt | 44+ | Massive area effect lightening damage nuke. |
| Leviathan | Tidal Wave | 44+ | Massive area effect water damage nuke. |
| Fenrir | Howling Moon | 44+ | Massive area effect dark damage nuke. |
At level 1 all avatars are capable of a blood pact, which are all physical and cannot be magic burst or use TP, with the exception of the Carbuncle Healing Ruby, which does use TP.
| Avatar | Level 1 Ability | Mana | Effect |
| *Carbuncle | Healing Ruby | 6 | Small heal to target (8 HP + Level X 2). |
| Garuda | Claw | 7 | Melee attack. |
| Titan | Rock Throw | 10 | Area effect causing damage and slow. |
| Shiva | Axe Kick | 10 | Melee attack. |
| Ifrit | Punch | 9 | Melee attack. |
| Ramuh | Shock Strike | 6 | Area effect causing damage and stun. |
| Leviathan | Baracuda Dive | 8 | Melee attack. |
| Fenrir | Moonlit Charge | 17 | Melee attack and darkness effect. |
Do not underestimate this spell; it does quite a large amount of damage when first cast, depending on how weak the monster is to you. Does not use TP and cannot be magic burst.
| Avatar | Level 5 Ability | Mana | Effect |
| Carbuncle | Poison Nails | 11 | Poison target. |
At level 10 all the avatars except Carbuncle and Fnerir are capable of a nuke blood pact, these all use TP (TP is not required though, it just makes the nuke more powerful) and can be magic burst.
| Avatar | Level 10 Ability | Mana | Effect |
| *Garuda | Aero II | 24 | Single target nuke. |
| *Titan | Stone II | 24 | Single target nuke. |
| *Shiva | Blizzard II | 24 | Single target nuke. |
| *Ifrit | Fire II | 24 | Single target nuke. |
| *Ramuh | Thunder II | 24 | Single target nuke. |
| *Leviathan | Water II | 24 | Single target nuke. |
| Passive | Maximum MP Up | --- | Increased mana pool. |
Does not use TP and cannot be magic burst.
| Avatar | Level 11 Ability | Mana | Effect |
| Fenrir | Crescent Fang |
19 | Melee attack and paralysis effect. |
| Avatar | Level 15 Ability | Mana | Effect |
| Passive | Clear Mind | --- | Mana regeneration +18 every 3 seconds. |
Does use TP and can be magic burst.
| Avatar | Level 19 Ability | Mana | Effect |
| *Ramuh | Thunderspark | 38 | Area effect causing damage and paralysis. |
| Avatar | Level 20 Ability | Mana | Effect |
| Passive | Resist Slow | --- | Increased resistance to slow spells. |
Does not use TP and cannot be magic burst.
| Avatar | Level 21 Ability | Mana | Effect |
| Titan | Rock Buster | 39 | Area effect causing damage and bind. |
Does not use TP and cannot be magic burst.
| Avatar | Level 23 Ability | Mana | Effect |
| Ifrit | Burning Strike | 48 | Fire attack. |
Does not use TP and cannot be magic burst.
| Avatar | Level 24 Ability | Mana | Effect |
| Carbuncle | Shining Ruby | 44 | Party melee and spell resist buff 10%. |
| Fenrir | Lunar Cry |
41 | Evade and accuracy reduced on monster. |
Does not use TP and cannot be magic burst.
| Avatar | Level 25 Ability | Mana | Effect |
| Carbuncle | --- | --- | Carbuncle regains HP every 3 seconds. |
| Garuda | Aerial Armor | 92 | Party Blink (duration 15 minutes maximum). |
| Passive | Auto Refresh | --- | Mana Regeneration, 1 tic at all times. |
Does not use TP and cannot be magic burst.
| Avatar | Level 26 Ability | Mana | Effect |
| Leviathan | Tail Whip | 49 | Melee attack and gravity effect on target. |
Does not use TP and cannot be magic burst.
| Avatar | Level 28 Ability | Mana | Effect |
| Shiva | Frost Armor | 63 | Party damage/paralyze shield, Ice Spikes (duration 1.5 minutes maximum). |
Does not use TP and cannot be magic burst.
| Avatar | Level 30 Ability | Mana | Effect |
| Ifrit | Double Punch | 56 | Melee attack X 2. |
| Passive | Clear Mind II | --- | Mana regeneration +21 every 3 seconds. |
| Passive | Max MP Up II | --- | Increased mana. |
Does not use TP and cannot be magic burst.
| Avatar | Level 31 Ability | Mana | Effect |
| Ramuh | Rolling Thunder | 52 | Thunder damage to the parties melee attacks. |
Does not use TP and cannot be magic burst.
| Avatar | Level 32 Ability | Mana | Effect |
| Fenrir | Lunar Roar | 27 | Area effect debuff of 2 enhancing effects. |
Does not use TP and cannot be magic burst.
| Avatar | Level 33 Ability | Mana | Effect |
| Leviathan | Slowga | 48 | Area effect slow. |
Does not use TP and cannot be magic burst.
| Avatar | Level 35 Ability | Mana | Effect |
| Titan | Megalith Throw | 62 | Area effect causing damage and slow. |
Does use TP. Great for an emergency heal, as your avatar will get the heal aggro insted of the summoner.
| Avatar | Level 36 Ability | Mana | Effect |
| *Garuda | Whispering Wind | 119 | Party heal. |
Does not use TP and cannot be magic burst.
| Avatar | Level 38 Ability | Mana | Effect |
| Ifrit | Crimson Roar | 84 | Party attack power +15% for short time. |
Does not use TP and cannot be magic burst.
| Avatar | Level 40 Ability | Mana | Effect |
| Shiva | Sleepga | 54 | Area effect sleep. |
| Passive | Resist Slow II | --- | A little more resistence to Slow. |
Does not use TP and cannot be magic burst.
| Avatar | Level 42 Ability | Mana | Effect |
| Ramuh | Lightning Armor | 91 | Party damage/stun shield Thunder Spikes. |
Does not use TP and cannot be magic burst.
| Avatar | Level 33 Ability | Mana | Effect |
| Fenrir | Ecliptic Growl | 46 | Party stats buff for 3 minutes. |
Does not use TP and cannot be magic burst.
| Avatar | Level 44 Ability | Mana | Effect |
| Carbuncle | Glittering Ruby | 62 | Party random stat buff (differs each cast). |
| Avatar | Level 45 Ability | Mana | Effect |
| Passive | Clear Mind III | --- | Mana regeneration +21 and (+2 increments) every 3 seconds. |
Does not use TP and cannot be magic burst.
| Avatar | Level 46 Ability | Mana | Effect |
| Titan | Earthen Ward | 92 | Party buff Stone Skin, (50HP + Level X2). |
Does use TP. The dispell removes most kinds of esuna enfeebling magic from your party: Blind, Silence, Petrify, Paralyse, Sickness, Poison and Sleep.
| Avatar | Level 47 Ability | Mana | Effect |
| *Leviathan | Spring Water | 99 | Party heal (47 HP + Level X 3) and dispel. |
Does not use TP and cannot be magic burst.
| Avatar | Level 48 Ability | Mana | Effect |
| Garuda | Hastega | 112 | Party haste. |
Does not use TP and cannot be magic burst.
| Avatar | Level 50 Ability | Mana | Effect |
| Shiva | Double Slap | 96 | Melee attack X 2. |
| Passive | Max MP Up III | --- | Increased mana. |
Carbuncle Meteorite uses TP and can be magic burst, it also does random damage each time you use it. The Fenrir Ecliptic Howl does not use TP and cannot be magic burst.
| Avatar | Level 55 Ability | Mana | Effect |
| *Carbuncle | Meteorite | 108 | Light element random nuke to target. |
| Fenrir | Ecliptic Howl | 57 | Party accuracy and evade for 3 minutes. |
At level 60 all the avatars except Carbuncle and Fnerir are capable of a stronger nuke blood pact, these all use TP (TP is not required though, it just makes the nuke more powerful) and can be magic burst.
| Avatar | Level 60 Ability | Mana | Effect |
| *Garuda | Aero IV | 118 | Single target nuke. |
| *Titan | Stone IV | 118 | Single target nuke. |
| *Shiva | Blizzard IV | 118 | Single target nuke. |
| *Ifrit | Fire IV | 118 | Single target nuke. |
| *Ramuh | Thunder IV | 118 | Single target nuke. |
| *Leviathan | Water IV | 118 | Single target nuke. |
| Passive | Resist Slow III | --- | A little more resistence to Slow. |
| Passive | Clear Mind IV | --- | Mana regeneration +24 and (+2 increments) every 3 seconds. |
Carbuncle Healing ruby II uses TP, but the Fenrir Ecliptic Bite does not use TP and cannot be magic burst.
| Avatar | Level 65 Ability | Mana | Effect |
| *Carbuncle | Healing Ruby II | 166 | Party heal (28 HP + Level X 4). |
| Fenrir | Eclipse Bite | 109 | Melee attack X 3. |
At level 70 all the avatars except Carbuncle and Fnerir are capable of a finial physical blood pact, these all do not use TP and cannot be magic burst.
| Avatar | Level 70 Ability | Mana | Effect |
| Garuda | Predator Claw | 164 | Melee attack X 3. |
| Titan | Mountain Crash | 164 | Area effect causing damage and bind. |
| Shiva | Rush | 164 | Melee attack X 5. |
| Ifrit | Flame Crush | 164 | Melee attack. |
| Ramuh | Chaos Strike | 164 | Melee attack X 3 and stun. |
| Leviathan | Spinning Dive | 164 | Melee attack. |
| Passive | Max MP Up IV | --- | Increased mana. |
| Passive | Clear Mind V | --- | Mana regeneration +27 and (+3 increments) every 3 seconds. |
* = Abilties that use TP and can magic burst.
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